NeuralNet Art fills the dark part of a picture with layers of “neurons” joined by connections. A connection is only drawn if it stays inside the shape, so the network ends up redrawing the outline of the picture. You can shape the result with a lot of settings, edit it by hand, animate it, and export it as PNG, SVG or video.
I had ideas for a new logo for AI Safety Berlin (I didn’t really like the old one very much), but once I had mockups I liked, I knew they would be a PAIN to iterate on in Affinity Designer, as they consisted of many dozens of points, each connected by lines. Plus, I had no means to animate them.
Could this have been done much faster by just giving Claude my sketches, letting it draw it in code as SVGs/…, then iterating on it with follow-up prompts and doing a final cleanup by hand in Affinity? Oh yes, 100% for sure! This would’ve been so much faster and easier! But where is the fun in that, when you could build a new art tool from scratch?
First sketches

Having done the Mesh Version by hand (terrible idea…)

Instead of Sauron’s TV Tower, I made one for HAL

Then, I sketched out a version of the Brandenburg Gate with a stylized ANN and realized this would be EVEN WORSE to do by hand, so I got to work with Claude on the NeuralNet Art renderer:

This described the NeuralNet Art renderer; there’s also a Mesh Art renderer, that creates vertices that get connected to form triangle meshes. Everything else is done roughly analogously to that.